AMD here we come

For the very first time I am considering switching everything on my latest PC back to AMD, CPU and GPU. Why you ask?

Digital surround in games.

AMD has uncompressed 7.1 PCM built-in to their graphics cards, and NVIDIA ones, even the geet dead pricey ones, have a link so you can plug in an SPDIF jobber. Which fully supports the Dolby Digital 5.1 surround that a whole three games support on the PC. Even games which output Dolby Digital 5.1 on the console (like how PC versions won’t have controller support, but way more often). And Dolby Pro Logic? Forget it.

It mostly strikes me as bizarre that NVIDIA cards just plain don’t do it.

Don’t You Hate It?

When a Let’s Player will talk about how they’ve played the game before, yet they’ll then, one sentence later, pretend they’re seeing a monster or a scenario for the first time?

We don’t do that.

And our footage looks better.

For the discerning Silent Hill fan:

Our Let’s (not) Play of Silent Hill 2 (Blind) is complete. So if you’re one of those people who have been waiting for the playthrough to finish, then now is your time.

7 hours, 58 minutes, and 53 seconds of videos. With a combined size of 25.2GB in ‘Nigh Lossless’ quality, it’s the best looking Silent Hill 2 footage we’ve seen. 1080P widescreen, no stretching, PC version. We’ll add the Maria scenario probably some time next year.

Please, enjoy, and spread the word. It would be nice if a high quality Let’s Play without the usual screaming reactioncam can also do well.

Skyrim, 6 gig, and Gamebryo

It turns out that Skyrim is going to be about 6gb on disk. The headline may as well be, numbers that are small frighten people who don’t understand the numbers. I’m sorry, well, okay, I’m not really sorry, but if you’re worried than 6gb of on-disk data means the game is going to be short, your opinion is pretty dumb.

Is Minecraft too short, Elite not have enough gameplay? Is X-com over with all too quick?
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Warhammer 40k – Space Marine

This is a first impression based off the Playstation and Windows versions of the demo that I played.

There are two sections to play here; The Inquisitor, and Battlements. The Inquisitor is a quite long section where you and your Space Marine brethren do battle against the green tide of Orks, whereas Battlements is quite short, and has your character wearing a jump pack and you doing slam attacks into the ground at high speed. The funny thing is that Battlements is more like the demo I was expecting in terms of length, with lots of demos being vanishingly short. Continue reading

F3AR

Oh no, the FOV has changed!!! Aaaaiiiiiiiiiii!

F3AR isn’t a very scary game.

FEAR has always been about blurring the line betwixt horror and action, being both a competent shooter with smart AI, and full of delicious horror atmosphere. As well as having some interesting characterisations and characters. Those characters kind of make a come-back in F3AR. By kind of, I mean they have a character called Point Man, who has never really been seen before, and who has a beard? Who knew? Continue reading

Mostly Flitting

That’s what I’ve been doing, gaming-wise. Two main reasons for this, one is that I’ve been feeding my other hobby horse, photography. I now have a rather nicer camera. The other reason, is that I’m playing Front Mission 3. The problem is that I’m going to do a full review. I only ever write and record full reviews of games I have played from start to finish, and if there is any mode I haven’t fully explored (the on-line multiplayer in Killzone 3 for example), then I’ll say so. Continue reading

Penumbra: Overture

One of my favourite games is Call of Cthulhu: Dark Corners of the Earth, I have a soft spot for games that are actually scary, that make you cringe in fear, make you dread what happens next, yet drive you forward by using attraction combined with revulsion. It isn’t easy to do, few games, or films for that matter have managed it. Arguably, games being interactive, they have the advantage, Silent Hills 1, 2, and 4 being good examples that aren’t Dark Corners of the Earth. Oh and System Shock 2.

Wait, that’s all the games that have managed it.

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