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	<title>Peter Reviews</title>
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	<link>http://peter.corrosivetruths.org</link>
	<description>Everyone else is wrong</description>
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		<title>Favourite Silent Hill Ending</title>
		<link>http://peter.corrosivetruths.org/2012/05/16/favourite-silent-hill-ending/</link>
		<comments>http://peter.corrosivetruths.org/2012/05/16/favourite-silent-hill-ending/#comments</comments>
		<pubDate>Wed, 16 May 2012 20:41:56 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[silent hill challenge]]></category>

		<guid isPermaLink="false">http://peter.corrosivetruths.org/?p=1506</guid>
		<description><![CDATA[You know, I don&#8217;t have particularly strong feelings about any particular ending. I&#8217;ve read some people who didn&#8217;t think the joke endings should have been in any of the games at all, and others who don&#8217;t think a game should &#8230; <a href="http://peter.corrosivetruths.org/2012/05/16/favourite-silent-hill-ending/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>You know, I don&#8217;t have particularly strong feelings about any particular ending.</p>
<p>I&#8217;ve read some people who didn&#8217;t think the joke endings should have been in any of the games at all, and others who don&#8217;t think a game should call itself Silent Hill without them.  I&#8217;ve also seen very strong sentiments saying that it&#8217;s terrible how in the &#8216;In Water&#8217; ending of Silent Hill 2 you get all the way through the game, and then end up killing yourself anyway.<br />
<span id="more-1506"></span><br />
So, it could be a controversial choice, but I really like, remaining with Silent Hill 2, the &#8216;Rebirth&#8217; ending.  The idea being that you reject the false Mary that Silent Hill offers you, because it doesn&#8217;t matter if she&#8217;s never going to yell at you, or say anything mean, purely because she isn&#8217;t Mary.</p>
<p>So James rows out to a small island with what appears to be a single church-like building on it.  All the while in the background, James is talking to his wife, and telling her he&#8217;s sorry to wake her, but he can&#8217;t go on without her.<br />
<div id="attachment_1507" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh2rebirth.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh2rebirth-400x240.jpg" alt="" title="sh2rebirth" width="400" height="240" class="size-medium wp-image-1507" /></a><p class="wp-caption-text">Mary.  Could you really be totally alive again in this barely visible church?</p></div><br />
The implication of course, is that James&#8217; love for Mary was so strong, and his regret so powerful, that his appeal to the old Gods of Silent Hill are answered.</p>
<p>The last line of the ending is James saying &#8216;Ahhh, Mary&#8217;.</p>
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		<title>Silent Hill Credits Music</title>
		<link>http://peter.corrosivetruths.org/2012/05/15/silent-hill-credits-music/</link>
		<comments>http://peter.corrosivetruths.org/2012/05/15/silent-hill-credits-music/#comments</comments>
		<pubDate>Tue, 15 May 2012 13:37:26 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[silent hill challenge]]></category>

		<guid isPermaLink="false">http://peter.corrosivetruths.org/?p=1467</guid>
		<description><![CDATA[Shamefully absent from the Original Game Soundtrack album is the DOG Ending music. The great thing about it is that over the top of the rather silly jovial melody is dog barking to the same tune, interspersed with a little &#8230; <a href="http://peter.corrosivetruths.org/2012/05/15/silent-hill-credits-music/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Shamefully absent from the Original Game Soundtrack album is the DOG Ending music.</p>
<p>The great thing about it is that over the top of the rather silly jovial melody is dog barking to the same tune, interspersed with a little growling &#8211; mostly at Eddie.</p>
<p>All the while are silly clips and stills from the game playing.</p>
<p>The song ends with a risqué still of Maria and an &#8220;Ooh&#8221; sound.</p>
<p>Check out some of the images behind the cut.<br />
<span id="more-1467"></span><br />

<a href='http://peter.corrosivetruths.org/2012/05/15/silent-hill-credits-music/end_dog0226/' title='end_dog0226'><img width="150" height="150" src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/end_dog0226-150x150.jpg" class="attachment-thumbnail" alt="end_dog0226" title="end_dog0226" /></a>
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<a href='http://peter.corrosivetruths.org/2012/05/15/silent-hill-credits-music/end_dog1107/' title='end_dog1107'><img width="150" height="150" src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/end_dog1107-150x150.jpg" class="attachment-thumbnail" alt="end_dog1107" title="end_dog1107" /></a>
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<a href='http://peter.corrosivetruths.org/2012/05/15/silent-hill-credits-music/end_dog1973/' title='end_dog1973'><img width="150" height="150" src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/end_dog1973-150x150.jpg" class="attachment-thumbnail" alt="end_dog1973" title="end_dog1973" /></a>
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</p>
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		<title>Silent Hill: The Movie, The Sequel</title>
		<link>http://peter.corrosivetruths.org/2012/05/14/silent-hill-the-movie-the-sequel/</link>
		<comments>http://peter.corrosivetruths.org/2012/05/14/silent-hill-the-movie-the-sequel/#comments</comments>
		<pubDate>Mon, 14 May 2012 07:08:01 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[silent hill challenge]]></category>

		<guid isPermaLink="false">http://peter.corrosivetruths.org/?p=1456</guid>
		<description><![CDATA[Silent Hill: Revelation 3D is the name of the film. It lacks a &#8217;2&#8242; and a &#8216;The Revenge&#8217; subtitle, and has 3D in the title. The death knell may well have already rang out. Here&#8217;s what producer, Don Carmody, had &#8230; <a href="http://peter.corrosivetruths.org/2012/05/14/silent-hill-the-movie-the-sequel/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Silent Hill: Revelation 3D is the name of the film. It lacks a &#8217;2&#8242; and a &#8216;The Revenge&#8217; subtitle, and has 3D in the title.</p>
<p>The death knell may well have already rang out.<br />
<span id="more-1456"></span><br />
Here&#8217;s what producer, Don Carmody, had to say back in 2009 when <a title="EXCL: Producer Updates Us on Silent Hill 2 | Shock Till You Drop" href="http://www.shocktillyoudrop.com/news/topnews.php?id=12891">talking to Shock Till You Drop</a> (Very hard to not write Shop Till You Drop).</p>
<blockquote><p>&#8220;I think we need to make it a little more accessible to the movie-going public,&#8221; he says frankly. &#8220;Silent Hill is not a blockbuster game like Resident Evil or the other games out there. It&#8217;s a connoisseurs&#8217; game. It has its own, rabid fan base. They&#8217;re not cheap, these things. You have to appeal not only to the gamers, you have to appeal to a wider audience. So we have to get some story in there that helps explain a bit more. I think that&#8217;s all happening. Of course, [the story] is going to happen years later and the main character &#8211; without giving too much away &#8211; is much older and representative to the movie-going public which is in that age group.&#8221;</p></blockquote>
<p>It does not bode well, <a href="http://peter.corrosivetruths.org/2012/05/13/silent-hill-the-movie/" title="Silent Hill – The Movie">we&#8217;ve been here before</a>.</p>
<p>I don&#8217;t expect much has changed in the interim, but who knows, it might surprise.  I&#8217;ll still be watching it.</p>
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		<title>SIlent Hill &#8211; The Movie</title>
		<link>http://peter.corrosivetruths.org/2012/05/13/silent-hill-the-movie/</link>
		<comments>http://peter.corrosivetruths.org/2012/05/13/silent-hill-the-movie/#comments</comments>
		<pubDate>Sun, 13 May 2012 20:52:26 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[silent hill challenge]]></category>

		<guid isPermaLink="false">http://peter.corrosivetruths.org/?p=1433</guid>
		<description><![CDATA[I think the movie was neither terrible, nor wonderful. There are certainly things I really like about it, it&#8217;s very pretty. And I&#8217;m not saying that to bend over backwards to say the one good thing about the movie that &#8230; <a href="http://peter.corrosivetruths.org/2012/05/13/silent-hill-the-movie/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I think the movie was neither terrible, nor wonderful.  There are certainly things I really like about it, it&#8217;s very pretty.  And I&#8217;m not saying that to bend over backwards to say the one good thing about the movie that I think is awful.<br />
<span id="more-1433"></span><br />
Pretty counts for a lot, movies are a visual medium.  So are games.  I think people need to get over themselves and stop pretending that the look or graphics are unimportant in visual media.  Books, sure, but yes, I expect films to be well shot with appropriate scenes, and I expect games to have competent graphics &#8211; same as I expect appropriate sound.  You never hear people say about film, &#8220;It has a great story, who cares if you can&#8217;t hear the actors properly and Susie is always half as loud as anyone else, and Bobby sounds scratchy and distorted, it&#8217;s the story that matters&#8221;.  It all matters, that&#8217;s why you make a film and not a book, and when everything does come together; sound, image, story, acting &#8211; those are the greatest films.</p>
<p>And Silent Hill really has the visuals.  It is very good looking, and this is very important, doubly so on a big budget horror movie like Silent Hill which is of course, all about the atmosphere.  Unfortunately though, the story is too weak, and the changes made were maddening.  This is still one of, if not, the, most faithful game to movie adaptations there are, but the screenwriter made the same mistake most screenwriters make.</p>
<p>He discarded almost everything about the game and made a screenplay that was &#8216;true to the spirit&#8217; of the game.  Of course, the problem is that the film-going audience actually wants you to make the game into a film, they don&#8217;t want a new film that&#8217;s sort of set in the same universe-ish, with a couple of elements of the game.  Think about other game to film adaptations and you&#8217;ll notice that this is always the problem with them.  They always seem to make films for this illusiory audience of people who go to see a game-based film who haven&#8217;t even heard of the game.  All of the changes are therefore almost always tamer and less unusual than the supposed source material.<br />
<div id="attachment_1463" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shm1.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shm1-400x170.jpg" alt="" title="shm1" width="400" height="170" class="size-medium wp-image-1463" /></a><p class="wp-caption-text">Ostensibly Silent Hill</p></div><br />
Speaking of source material &#8211; the gender problem of the film.  In Path of Darkness, Christophe Gans, the Director, talks about the character of Harry Mason and how he thinks the character is essentially a woman so he makes her a woman.  Then later on, he realises that there are no male characters, so he adds some.  Well, we already had a male character called Harry Mason &#8211; whilst male characters are not exactly uncommon in gaming, it was an unusual dynamic that the main character was just a parent, not an ultra-masculine fighter-style character.  It was also nice to see a male portrayed as caring about their child.  It helped explain things because Harry was a widower.  All that stuff with the couple at the beginning of the film could have been cut away had they simply used the dynamic from the game.  It was also kind of cool that Harry is dropped into this predominantly female world in a stereotypically female role.  Like I say, I do think the &#8216;film of the game&#8217; is what people who went to see the film wanted &#8211; not these changes for change&#8217;s sake that aren&#8217;t improvements.</p>
<p>Like the way they replaced the mysterious Lovecraftian old-God town religion with a Christian cult.  That was &#8230; yeah, too ordinary, too mundane, just bad.</p>
<p>Before we move onto more positive shores, let me say that just having the little girl literally yell &#8220;Home!  Silent Hill!&#8221; was one of the worst ideas and ways to get Silent Hill started you could have possibly done &#8211; actually most of the stuff before they show up at Silent Hill is negative.  There was a reason the game started with him already there (or on the way there, if you go by the pre-game trailer), and then you have to figure out why as a player.<br />
<div id="attachment_1454" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shmhomesilenthill.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shmhomesilenthill-400x170.jpg" alt="" title="shmhomesilenthill" width="400" height="170" class="size-medium wp-image-1454" /></a><p class="wp-caption-text">Home! Silent Hill!</p></div><br />
The positives though.</p>
<p>This film looks like Silent Hill.</p>
<p>The monsters, oh God, the monsters look like Silent Hill monsters.  Not exactly the same, but they&#8217;re actually an interpretation which is both physically possible and works.  In fact, one of the best complaints you&#8217;ll hear about the Silent Hill movie is that the CG monsters looks terrible.  Best complaint because the monsters aren&#8217;t CG.  The sound effects are very faithful too, which is saying something, because the beasties of the Silent Hill universe make very peculiar sounds, but of course, that&#8217;s what makes Silent Hill work so well, the strangeness and the lack of familiarity &#8211; that and the funky noises.<br />
<div id="attachment_1451" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shm2.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shm2-400x170.jpg" alt="" title="shm2" width="400" height="170" class="size-medium wp-image-1451" /></a><p class="wp-caption-text">Lying Figure - bloke in a suit.</p></div><br />
Even their original monster is a good Silent Hill monster, whilst I disapprove of tossing out the original story and sticking to the spirit, at least the Janitor creature is a Silent Hill monster.  It has all of the symbolism we expect (well, expected before Downpour), and works more like an addition than a replacement fortunately.  Even Pyramid Head looks okay.  I mean, it isn&#8217;t quite the misshapen potato man thing who smells through a hole in his helmet and wiggles his arms about, instead they went for muscular and huge.  However, it is still very Silent Hill &#8211; although, obviously, being James / Silent Hill 2 / Lovecraftian cult specific, he shouldn&#8217;t really have been there.  Bear in mind this is before they (Konami) decided he (or someone very similar) should do cameos in every Silent Hill related thing.</p>
<p>The scenery was also a highpoint of the film.  The fog-world town looked like Silent Hill, they managed to find just the right sort of place to shoot, and the decayed streets looked perfect.<br />
<div id="attachment_1445" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shmstreet.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shmstreet-400x170.jpg" alt="" title="shmstreet" width="400" height="170" class="size-medium wp-image-1445" /></a><p class="wp-caption-text">Foggy, abandoned, faintly creepy, yup, that&#039;s Silent Hill for you.</p></div><br />
Not enough time onscreen in my opinion, the quality and appropriateness were matched by the interiors and effects. Some of the camera work was also really fantastic and faithful.</p>
<p>In fact, the more you examine it, the more I find myself blaming the attitude of making a film for a film audience for the failings of Silent Hill. Of course, some blame lies with the director and screenwriter (Roger Avary).  Especially for the opening and penultimate ending (the anime-inspired and out of place barbed wire sequence) which are both weak.  A lot more of this film should have been left on the cutting room floor, with Gans claiming that they cut almost nothing.<br />
<div id="attachment_1452" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shm3.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shm3-400x225.jpg" alt="" title="shm3" width="400" height="225" class="size-medium wp-image-1452" /></a><p class="wp-caption-text">Seriously?</p></div><br />
That camera work was actually what I wanted in Silent Hill, and combined with the scenery, were pretty much directly lifted from the game.  The bit where Rose is plunged into the otherworld for the first time is, scene for scene, an exact duplicate of the very first Silent Hill game.  The hotel, the streets, the hospital, were all appropriately rusted and devastated.  The school had a wonderful look to it; decrepit, old, musty &#8211; especially the partially peeled-off paint.  The transition from fog-world to otherworld was, I thought, very well done too, being just enough like the transition that sticks in everyone&#8217;s minds from the first game where it happens out in the street &#8211; &#8220;This is not a dream!&#8221;.<br />
<div id="attachment_1453" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shm4.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/shm4-400x170.jpg" alt="" title="shm4" width="400" height="170" class="size-medium wp-image-1453" /></a><p class="wp-caption-text">The transition effect is awesome.</p></div><br />
Yes, what they did right, counts, looking like Silent Hill and having that atmosphere, counts.</p>
<p>I just wish someone would take the game and make it into a film, and I think that it would do well, because people would go to the cinema to experience &#8216;Silent Hill: The Movie&#8217;, not &#8216;Silent Hill: Inspired and loosely based on a game the people who filmed it assume you&#8217;ve never played&#8217;.  Funny thing is, &#8216;Silent Hill: The Movie&#8217; would make a unique, different, and interesting film that fans of horror would love, be they gamers, film goers, or both.</p>
<p>I&#8217;ve also talked about the coming soon Silent Hill Revelation 3D in a <a href="http://peter.corrosivetruths.org/2012/05/14/silent-hill-the-movie-the-sequel/" title="Silent Hill: The Movie, The Sequel">different article</a>.</p>
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		<title>Most Touching Silent Hill Scene</title>
		<link>http://peter.corrosivetruths.org/2012/05/12/most-touching-silent-hill-scene-2/</link>
		<comments>http://peter.corrosivetruths.org/2012/05/12/most-touching-silent-hill-scene-2/#comments</comments>
		<pubDate>Sat, 12 May 2012 09:30:29 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[silent hill]]></category>
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		<guid isPermaLink="false">http://peter.corrosivetruths.org/?p=1420</guid>
		<description><![CDATA[Cynthia is the woman whom you meet at the beginning of Silent Hill 4: The Room, in fact, it&#8217;s almost the first thing you do after the opening of the game &#8211; go and visit Cynthia in the subway world. &#8230; <a href="http://peter.corrosivetruths.org/2012/05/12/most-touching-silent-hill-scene-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Cynthia is the woman whom you meet at the beginning of Silent Hill 4: The Room, in fact, it&#8217;s almost the first thing you do after the opening of the game &#8211; go and visit Cynthia in the subway world.  She believes herself to be in her own dream and therefore is rather flirtatious with our character, Henry.  Quite a bit later on, after losing and regaining Cynthia &#8211; rescuing her from &#8216;him&#8217; we then discover Cynthia laying in a pool of blood inside a room spattered with it.</p>
<p>Cynthia, obviously dying at this point, talks about how it&#8217;s just a dream, and she must have gotten too drunk.  She cries out that it feels like she&#8217;s dying.<span id="more-1420"></span><br />
<div id="attachment_1423" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh4cynthia.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh4cynthia-400x300.jpg" alt="" title="sh4cynthia" width="400" height="300" class="size-medium wp-image-1423" /></a><p class="wp-caption-text">Henry trying to make it easier.</p></div><br />
Henry tries to comfort her at the end, holding her until she is dead &#8211; being there for her last moments.  Once again, the music playing in the background really makes the scene &#8211; for this reason being one of my <a href="http://peter.corrosivetruths.org/2012/05/06/favourite-silent-hill-vocal-track/" title="Favourite Silent Hill Vocal Track">favourite songs</a> in all of Silent Hill.</p>
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		<title>Silent Hill &#8211; Saddest Scene</title>
		<link>http://peter.corrosivetruths.org/2012/05/11/silent-hill-saddest-scene/</link>
		<comments>http://peter.corrosivetruths.org/2012/05/11/silent-hill-saddest-scene/#comments</comments>
		<pubDate>Fri, 11 May 2012 14:48:09 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Commentary]]></category>
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		<guid isPermaLink="false">http://peter.corrosivetruths.org/?p=1411</guid>
		<description><![CDATA[Another tough one, but I think, that whilst it was close, Silent Hill 2&#8242;s long corridor speech wins out, although the scene with Lisa was very, very close &#8211; as was the moment when, in Silent Hill 2, James reveals &#8230; <a href="http://peter.corrosivetruths.org/2012/05/11/silent-hill-saddest-scene/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Another tough one, but I think, that whilst it was close, Silent Hill 2&#8242;s long corridor speech wins out, although the scene with Lisa was very, very close &#8211; as was the moment when, in Silent Hill 2, James reveals the game&#8217;s big secret to Laura.</p>
<p>The way Mary is actually quite mean and tries to reject James&#8217; help and push him away to not see her deterioration is selfless &#8211; and heartbreaking, as is her final cry for help before James leaves.  Truly one of the highlights of gaming, let alone Silent Hill.<span id="more-1411"></span><br />
<div id="attachment_1416" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh2corridor.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh2corridor-400x300.jpg" alt="" title="sh2corridor" width="400" height="300" class="size-medium wp-image-1416" /></a><p class="wp-caption-text">Mary&#039;s pleas are upsetting to say the least.</p></div><br />
Lisa is another tragic character in the Silent Hill Series, being at first helpful, then scared, and then it finally dawns on her what she is.  All of this plays out over the course of a substantial period of gameplay, the story behind Lisa is related in notes, a video, and the conversations you have with her.<br />
<div id="attachment_1415" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh1lisa.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh1lisa-400x358.jpg" alt="" title="sh1lisa" width="400" height="358" class="size-medium wp-image-1415" /></a><p class="wp-caption-text">One of Silent Hill&#039;s Innocents.</p></div><br />
The final scene is particularly memorable and powerful due to the excellent music that plays during and after the scene.  It&#8217;s worth putting up with all of Silent Hill&#8217;s downsides just for this one scene.</p>
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		<title>Silent Hill Scariest Moment</title>
		<link>http://peter.corrosivetruths.org/2012/05/10/silent-hill-scariest-moment/</link>
		<comments>http://peter.corrosivetruths.org/2012/05/10/silent-hill-scariest-moment/#comments</comments>
		<pubDate>Thu, 10 May 2012 12:50:23 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[silent hill]]></category>
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		<guid isPermaLink="false">http://peter.corrosivetruths.org/?p=1402</guid>
		<description><![CDATA[I&#8217;m once again going to pick two. For two very different types of scare. The first is the part in Silent Hill 2 in the Prison area. There are cell blocks. Inside these cell blocks are some nasty, dirty, cells. &#8230; <a href="http://peter.corrosivetruths.org/2012/05/10/silent-hill-scariest-moment/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m once again going to pick two.  For two very different types of scare.</p>
<p>The first is the part in Silent Hill 2 in the Prison area.  There are cell blocks.  Inside these cell blocks are some nasty, dirty, cells.  Water slowly drips into the block, which is presumably coming in from Toluca Lake above you.  Your radio starts going off indicating the presence of a monster, a new one presumably, because it makes the most awful noises.<br />
<span id="more-1402"></span><br />
I can only describe the noise as thudding footsteps followed by bassy guttural murmuring.</p>
<p>So you advance forward, checking each cell as you go before.  Eventually you find a monster, but not a new one.</p>
<p>The realisation comes when you dispose of the only monster in the room.  And the noise keeps going.  And James keeps <em>looking</em>.  That wasn&#8217;t the monster.  It is still inside the room.  You just can&#8217;t see it.<br />
<div id="attachment_1403" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh2prison.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh2prison-400x300.jpg" alt="" title="sh2prison" width="400" height="300" class="size-medium wp-image-1403" /></a><p class="wp-caption-text">Deep underground, in the impossible prison.</p></div><br />
The second is a classical moment from the first Silent Hill, we generally go back to the first, because this wasn&#8217;t a freak-out or a gore moment, or even a psychological terror, but just plain scary, which I think is the first game more than the others.</p>
<p>It&#8217;s the infamous locker scene.  You know the one.</p>
<p>You enter the locker room and immediately notice the sound of tapping / banging.  Rounding the corner, you see that one of the locker doors is moving, the sound matching up with what you assume is something inside it, but these lockers are quite small, being only about a foot and a half high.  You go to open the locker door and BANG, out jumps a cat.  Relief follows.  Then you hear the cat going around the corner, and opening the door.  The door shuts behind it.  A roar issues forth, then the sound of a cat in pain.  Nasty.<br />
<div id="attachment_1404" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh1locker.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh1locker-400x260.jpg" alt="" title="sh1locker" width="400" height="260" class="size-medium wp-image-1404" /></a><p class="wp-caption-text">Anti-climax.</p></div><br />
That&#8217;s only the first half.  Later on in the school&#8217;s locker room, after you transition to the otherworld, you go into that evil version of the same room.  The room is rusted, the floor has a grating with nothing underneath it, the locker that the sound eminates from has blood stains around it.  This time, you tap the door and it slowly cre-e-e-e-e-ks open.  Inside, blood.  You, at this point, with nerves frayed, go to leave.  Bang, corpse falls out of full length locker slightly further along in the room on the way back.</p>
<p>Terrifying.  Absolutely terrifying.  Did actually give me nightmares.</p>
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		<title>Favourite Silent Hill Boss</title>
		<link>http://peter.corrosivetruths.org/2012/05/09/favourite-silent-hill-boss/</link>
		<comments>http://peter.corrosivetruths.org/2012/05/09/favourite-silent-hill-boss/#comments</comments>
		<pubDate>Wed, 09 May 2012 20:16:42 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Commentary]]></category>
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		<guid isPermaLink="false">http://peter.corrosivetruths.org/?p=1390</guid>
		<description><![CDATA[Silent Hill 3&#8242;s Leonard is an interesting boss and my overall favourite. I really like the way you have no idea he&#8217;s actually going to be a boss, your first real interaction with him is a telephone call where he &#8230; <a href="http://peter.corrosivetruths.org/2012/05/09/favourite-silent-hill-boss/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Silent Hill 3&#8242;s Leonard is an interesting boss and my overall favourite.</p>
<p>I really like the way you have no idea he&#8217;s actually going to be a boss, your first real interaction with him is a telephone call where he insists on confusing you with Claudia.  He sounds like a guy.  Perhaps a little strange, but there&#8217;s nothing obviously <em>wrong</em> with him.  You have a conversation where you eventually convince him that you&#8217;re not who he thought you were.  He tells you where you can find him.<br />
<span id="more-1390"></span><br />
Then you go outside of reality &#8211; don&#8217;t ask &#8211; and eventually get down to where he is.  You carry on another conversation where he starts to get a bit weird.</p>
<p>No weirder than a conversation with any religious true believer, but in the unusual location of a rusted sewer with big grindy bits in the background.</p>
<p>Then he threatens to kill you and pops out to carry out that threat.</p>
<p>He looks like this.<br />
<div id="attachment_1391" class="wp-caption aligncenter" style="width: 410px"><a href="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh3leonard.jpeg"><img src="http://peter.corrosivetruths.org/wp-content/uploads/2012/05/sh3leonard-400x317.jpg" alt="" title="sh3leonard" width="400" height="317" class="size-medium wp-image-1391" /></a><p class="wp-caption-text">The monstrous form of Leonard Wolf</p></div><br />
Did I mention this guy is Claudia&#8217;s father (with Dahlia being the mother of both Heather and Claudia)?  Not quite sure how that works, but that does make Leonard even more peculiar.</p>
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		<title>Favourite Silent Hill Soundtrack</title>
		<link>http://peter.corrosivetruths.org/2012/05/08/favourite-silent-hill-soundtrack/</link>
		<comments>http://peter.corrosivetruths.org/2012/05/08/favourite-silent-hill-soundtrack/#comments</comments>
		<pubDate>Tue, 08 May 2012 21:21:49 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Commentary]]></category>
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		<guid isPermaLink="false">http://peter.corrosivetruths.org/?p=1384</guid>
		<description><![CDATA[Why pick a favourite? Unlike the games themselves, all of the soundtracks are unparalleled excellence. The newest game, Downpour, isn&#8217;t an Akira Yamaoka thing though, but on the other hand, Daniel Licht actually did quite well. There&#8217;s a rather out &#8230; <a href="http://peter.corrosivetruths.org/2012/05/08/favourite-silent-hill-soundtrack/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Why pick a favourite?  Unlike the games themselves, all of the soundtracks are unparalleled excellence.</p>
<p>The newest game, Downpour, isn&#8217;t an Akira Yamaoka thing though, but on the other hand, Daniel Licht actually did quite well.  There&#8217;s a rather out of place Korn* track.  I don&#8217;t actually mind the track itself, but it doesn&#8217;t work as the game&#8217;s theme, being only appropriate for a trailer.  All of Licht&#8217;s work is quite good if not quite on par with Yamaoka&#8217;s.  The first Silent Hill&#8217;s soundtrack is very different from everything after it too, being almost entirely ambient industrial noise.  Still very good, but perhaps not as enjoyable as a soundtrack for separate listening purposes.<br />
<span id="more-1384"></span><br />
So those are the ones I wouldn&#8217;t pick.  If I really had to pick only one it would be Silent Hill 2&#8242;s, but only by a vanishingly small margin.  There is so much good stuff, especially the vocal tracks &#8211; yes, even from Homecoming, Origins, and Shattered Memories.  In fact, since there are more vocal tracks, you could even argue that they get better with each new entry (unlike the games :/).</p>
<p>*The only band to belong to a genre in which all the other bands of said genre sound like each other, and nothing like the one that supposedly spawned them.</p>
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		<title>Favourite Silent Hill Instrumental Track</title>
		<link>http://peter.corrosivetruths.org/2012/05/07/favourite-silent-hill-instrumental-track/</link>
		<comments>http://peter.corrosivetruths.org/2012/05/07/favourite-silent-hill-instrumental-track/#comments</comments>
		<pubDate>Mon, 07 May 2012 22:50:20 +0000</pubDate>
		<dc:creator>Peter</dc:creator>
				<category><![CDATA[Commentary]]></category>
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		<guid isPermaLink="false">http://peter.corrosivetruths.org/?p=1377</guid>
		<description><![CDATA[Another easy one for me. The track is Betrayal. It sounds like the Silent Hill otherworld in music form, with the clattering and clanging of rusted machinery, but the odd thing about the track is that it&#8217;s actually quite an &#8230; <a href="http://peter.corrosivetruths.org/2012/05/07/favourite-silent-hill-instrumental-track/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Another easy one for me.</p>
<p>The track is <a href="http://www.amazon.com/Betrayal/dp/B0013ALCJO/ref=sr_1_3?ie=UTF8&#038;qid=1336431162&#038;s=dmusic&#038;sr=1-3" title="Amazon.com Betrayal - Konami Kukeiha Club">Betrayal</a>.  It sounds like the Silent Hill otherworld in music form, with the clattering and clanging of rusted machinery, but the odd thing about the track is that it&#8217;s actually quite an uplifting tune with the main melody that plays being like a demented yet joyful pipe organ from hell.</p>
<p>Preview on the link.  Have a listen.</p>
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