Buying and reselling any form of digital software is perfectly legal, the Court of Justice of the European Union has ruled. Software authors – or in the gaming world, publishers – can not stop customers from reselling their games, even if the publisher attaches an End User License Agreement prohibiting resale.
“The exclusive right of distribution of a copy of a computer program covered by such a licence is exhausted on its first sale,” the court has found. – Joystiq
In the new grand naming convention that DmC: Devil May Cry has began, here are some other games.
DS: Dead Space
SHSM: Silent Hill: Shattered Memories
GTAIV: Grand Theft Auto IV
MGS4GotP: Metal Gear Solid 4: Guns of the Patriots.
… and the unforgettable …
SBCGfAPE58biE: Strong Bad’s Cool Game for Attractive People Episode 5: 8-bit is Enough
“How do you make Pyramid Head scary when he’s seen from a topdown perspective? You do it by having him SHRED through your HP with every swipe.” – director of WayForward (Silent Hill: Book of Memories), Adam Tierney.
Getting killed quickly in a videogame is not scary or horror – it is inconvenient and annoying.
Otherwise Mega Man is one of the greatest horror games of all time.
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You know those people who harp on about gameplay as if it’s the only thing that determines whether or not a game is any good? Can you hear them in your head right now? Claiming that the graphics don’t matter, it’s the gameplay that counts, story can be great or terrible, but if the gameplay is good, then it can still be a great game? Assassin’s Creed: Revelations is the game these people should be forced to play (that and text adventures), because gameplay is pretty much the only thing it has going for it (well, actually the graphics and score are hardly shabby, but we’ve seen it all before), and is the main reason why this is, unfortunately the worst Assassin’s Creed I’ve played. If you thought Brotherhood was pushing the boundaries of having a light story, then let it be known that Revelations is worse in every respect.
Three demos, one connection error, several quick-time events, TOTAL WAR!
Except there wasn’t Total War.
Don’t worry, this will be short.
Amy was a promising new release for 2012’s promising first quarter in which we were to be treated to several horror games. It was universally panned. Did it deserve to be so? Well, probably, but lots of games are praised for the very same things that Amy was slammed for.
IGN’s Colin Moriarty starts by calling it “a supremely muddled mess of controller-throwing frustration and piss-poor game design choices”. The poor game design choices? “Want to pick up that item on the ground? You better be positioned in a pixel-perfect fashion … How many times can a gamer possibly be expected to do the same few things over and over again? … Amy’s checkpoint system wouldn’t necessarily be so unforgiving if the game was even remotely playable, but since so much of the game requires insane amounts of trial and error — and a myriad of unfair deaths due to terrible controls both in and out of combat — this might be the most frustrating aspect of the entire experience … replaying the same 20-minute segment of a chapter a dozen times as you try to figure out what you’re actually doing wrong … gave up out of sheer anger and frustration”. Continue reading
So it seems that due to a run of bad luck, I am down to being a PC gamer, since the PS3’s media drive has died.
Now I have to do the requisite things. Like complain that the gaming industry isn’t catering (high resolution textures we can’t use) to me and the seven other PC gamers enough, well the seven gamers who aren’t playing the casual games I’ll use to prove that PC gaming is relevant. Or that games are bad console ports because they don’t have a DirectX 11 mode that only 30% of PC gamers can actually use. Complain that 64-bit versions of games should come out to take advantage of the over 4 gigs that most PC Gamers don’t have. I can also talk about how the technology in consoles is really old and dated now on my far superior mouse (1963) and keyboard (1940) system.
Complaining about console games and gamers and ports now takes up all of my time, so I’ll quickly add something about how games are ruined by dumbing them down for the wider console audience. Then go frag some d00dz before even thinking about starting the ‘story-driven plot’ single player of the latest shooter. Leave a comment with your specifications so I can discount anything you say based on your hardware.
Actually, I think I’m going to turn on my rather neglected Wii.
I co-wrote a couple of articles recently.
Next Generation Features – With a rapidly approaching next generation of consoles, it seems like a good time to look back on the last generation and the lessons we have learned from it to try and make the next one even better than before. These are the features we think should be in the next generation that either were not in this generation, or were not universal.
RE: 12 Innovations We Want From PS4 and Xbox 720 – Recently IGN published a list that supposedly “predicts 12 innovations for Microsoft and Sony’s next generation of games consoles”.
After rightfully rejecting Nintendo from the discussion, IGN quickly gets on with the list.
First item on the list, first sentence.
“We don’t need a hard drive.”
This is a first impression based off the Playstation and Windows versions of the demo that I played.
There are two sections to play here; The Inquisitor, and Battlements. The Inquisitor is a quite long section where you and your Space Marine brethren do battle against the green tide of Orks, whereas Battlements is quite short, and has your character wearing a jump pack and you doing slam attacks into the ground at high speed. The funny thing is that Battlements is more like the demo I was expecting in terms of length, with lots of demos being vanishingly short. Continue reading
I used to play Epic (which came in a boxed set called Space Marine that contained Eldar and Orks as well as Space Marines, just to confuse you) when I was a lot younger, and I’ve always had a soft spot for the Warhammer 40k universe. I’m sure other people who grew up with excellent Games Workshop stuff know what I mean, generally when you mention games like Talisman, Space Marine, Hero Quest, Space Hulk, and Warhammer 40k itself, people get this wistful look in their eye. Continue reading