Silent Hill: Downpour – In Depth Review

Well, it’s time for another Silent Hill game. This time we’ve changed developers again (more on that another time).

Downpour. As usual with games I look forward to getting a hold of, I read absolutely nothing about this game before I played it. The reason for this is two-fold; I hate spoilers, and I didn’t want to come into it with any other expectation except the ones created by the name itself. With Silent Hill, that bar isn’t set particularly high after Silent Hill: Homecoming.

Unfortunately, I don’t think Downpour is even as good as Homecoming in the end, but it does have several things going for it.
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F3AR

Oh no, the FOV has changed!!! Aaaaiiiiiiiiiii!

F3AR isn’t a very scary game.

FEAR has always been about blurring the line betwixt horror and action, being both a competent shooter with smart AI, and full of delicious horror atmosphere. As well as having some interesting characterisations and characters. Those characters kind of make a come-back in F3AR. By kind of, I mean they have a character called Point Man, who has never really been seen before, and who has a beard? Who knew? Continue reading

Penumbra: Overture

One of my favourite games is Call of Cthulhu: Dark Corners of the Earth, I have a soft spot for games that are actually scary, that make you cringe in fear, make you dread what happens next, yet drive you forward by using attraction combined with revulsion. It isn’t easy to do, few games, or films for that matter have managed it. Arguably, games being interactive, they have the advantage, Silent Hills 1, 2, and 4 being good examples that aren’t Dark Corners of the Earth. Oh and System Shock 2.

Wait, that’s all the games that have managed it.

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