Well, it’s time for another Silent Hill game. This time we’ve changed developers again (more on that another time).
Downpour. As usual with games I look forward to getting a hold of, I read absolutely nothing about this game before I played it. The reason for this is two-fold; I hate spoilers, and I didn’t want to come into it with any other expectation except the ones created by the name itself. With Silent Hill, that bar isn’t set particularly high after Silent Hill: Homecoming.
Unfortunately, I don’t think Downpour is even as good as Homecoming in the end, but it does have several things going for it.
“Silent Hill is a well-loved series” is something you’ll often hear. It isn’t really, not by the fans, and certainly not by anyone who’s making the decisions at Konami. Now the first three games, that’s something else – those are well loved.
Oh no, the FOV has changed!!! Aaaaiiiiiiiiiii!
F3AR isn’t a very scary game.
FEAR has always been about blurring the line betwixt horror and action, being both a competent shooter with smart AI, and full of delicious horror atmosphere. As well as having some interesting characterisations and characters. Those characters kind of make a come-back in F3AR. By kind of, I mean they have a character called Point Man, who has never really been seen before, and who has a beard? Who knew? Continue reading
Killzone 2 was an interesting game, short, sweet, and very, very pretty. Can Killzone 3 do better? Well, no. No, it can’t. It does have a split-screen two-player campaign mode though. That’s why I bought it anyhow. I don’t really care about other forms of multi-player. Maybe cross-console campaign mode. That’s about it.
Heavy Rain is one of the best games I have ever had the pleasure of playing. Did you notice that I called it a game? Interactive Movie? Collection of Quick-time Events? Giant Cut-scene? Nope, game. Divisive it certainly is, brilliant it certainly is. For everyone, probably not, but what game is? It is however, inarguably excellent.
Well, this is certainly a Bioware RPG, and if you really, really like the Bioware games you’re going to absolutely love this game, you’ll probably declare it Game Of The Year 2010, even though it clearly won’t be.
Come on, it isn’t that good.
One of my favourite games is Call of Cthulhu: Dark Corners of the Earth, I have a soft spot for games that are actually scary, that make you cringe in fear, make you dread what happens next, yet drive you forward by using attraction combined with revulsion. It isn’t easy to do, few games, or films for that matter have managed it. Arguably, games being interactive, they have the advantage, Silent Hills 1, 2, and 4 being good examples that aren’t Dark Corners of the Earth. Oh and System Shock 2.
Wait, that’s all the games that have managed it.