Xcom: This is Bullshit

I really wanted to like Xcom, I really, really did. All my friends seem to like it, lots of fans of the original seem to like it. I do not. I can’t even be bothered to dignify it with a full playthrough. I proclaimed the eponymous ejaculation, ‘This is Bullshit’ just after the third time I tried to maneuver my dude into cover only to be beset with twitching betwixt levels of terrain, not actually going in to the cover despite it being clearly flagged as cover, and not being able to reach and reside in what appeared to be a clearly blank space. It wasn’t just that I was annoyed at of course, that was merely the proverbial straw that caused the camel to ragdoll gracelessly about. Some of the changes are actually quite welcome, two turns for each guy makes a kind of sense I guess, and the tactical part of the original could, at times, be slow and unwieldy, so doing something about it is perfectly fine. The original could benefit from a autosave system, which is bizarrely off by default, but I’m assuming that’s to keep the usual people happy. You know the sort, the sort that rants about how challenging the game is before they mention what the gameplay actually is. Gamers seemingly have so little self-control we actually need an option to enforce not loading rather than … well, not loading. And this of course is to be celebrated. Making a wrong move because the game can’t decide which elevation level you mean after you haven’t selected a new level be damned apparently.
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Skyrim DLC delayed on the PS3

Blame Microsoft for paying for a longer term of exclusivity with the proviso that they’re not allowed to say so. Expect it to come out a little after six months on from the XBox 360 release.

Now I know what you’re thinking, Peter is off the deep-end again. I mean, it’s not like this has happened before where Bethesda has not released DLC for the PS3 due to a long exclusivity deal and then pretended it was delayed for other reasons so people come to their ‘own conclusions’.

Oh, wait.
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Fist of the North Star: Ken’s Rage

You know the usual spiel about how Dynasty Warriors is just repetitive button mashing with no depth?

Well, it isn’t true of this game either, but it is a lot closer to being the case. There isn’t enough depth to warrant how much you’d have to play to actually get everything. Mostly the problem is how the depth comes into the game, unlike Dynasty Warriors 7 where the depth is all about character development, weapon choice, what you equip your character with and of course, the character itself, and the permutations there of, in Ken’s Rage, not so much. It has some of those things, but with only a handful of characters and three main character types. There’s a little less to play with, and the main problem is despite all the character growth it does have, the real meat of the initial play before you really open up other modes properly is the Legend Mode with Kenshiro.

That’s right, you just play Ken. Continue reading

Silent Hill: Downpour – In Depth Review

Well, it’s time for another Silent Hill game. This time we’ve changed developers again (more on that another time).

Downpour. As usual with games I look forward to getting a hold of, I read absolutely nothing about this game before I played it. The reason for this is two-fold; I hate spoilers, and I didn’t want to come into it with any other expectation except the ones created by the name itself. With Silent Hill, that bar isn’t set particularly high after Silent Hill: Homecoming.

Unfortunately, I don’t think Downpour is even as good as Homecoming in the end, but it does have several things going for it.
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GT Academy 2012

GT Academy is this little stand-alone downloadable free version of Gran Turismo 5 with a handful of cars and specific tasks you have to do. It’s part of a larger competition that I have absolutely no interest in.

I’m not much of a competitive person. Occasionally I’ll try to beat someone’s time or something, but generally, I don’t bother. So the chance of me bothering with the GT Academy program was pretty much nil. Until they, in a flash of, I think, inspiration, decided you can win cars for GT5. Now that’s different, that’s not me competing against other players to go on to a competition I’m not physically able to do – besides which, I can see no link betwixt driving a motor vehicle and doing an assault course in the mud.
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Assassin’s Creed: Revelations – Short Review

PRESS L3 to use EAGLE SENSE and LOCATE your target in GOLD

You know those people who harp on about gameplay as if it’s the only thing that determines whether or not a game is any good? Can you hear them in your head right now? Claiming that the graphics don’t matter, it’s the gameplay that counts, story can be great or terrible, but if the gameplay is good, then it can still be a great game? Assassin’s Creed: Revelations is the game these people should be forced to play (that and text adventures), because gameplay is pretty much the only thing it has going for it (well, actually the graphics and score are hardly shabby, but we’ve seen it all before), and is the main reason why this is, unfortunately the worst Assassin’s Creed I’ve played. If you thought Brotherhood was pushing the boundaries of having a light story, then let it be known that Revelations is worse in every respect.
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Final Fantasy XIII-2 – Short Review by Comparison

Let’s call them by their Roman numeral names first so the search engines are happy. Final Fantasy XIII and Final Fantasy XIII-2. Good, now I can write them in the form where I don’t have to constantly double-check how many ‘I’s I’ve used.

Did you enjoy Final Fantasy 13 in general?

If not, then, well, I’m afraid 13-2 isn’t going to make you love the series once more, since it is largely similar to 13.

Unless the only reason you disliked Final Fantasy 13 was the linearity, lack of freedom, or the weapon upgrade system, all of which have been banished in 13-2.
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